Overview
Credits earned per round
Payouts and steals only. Purchases and landmark builds are spending, not income.
Red vs blue vs green vs purple
Purple is unique per player and sits on a rail with its own turnover rules, so its totals are not directly comparable with the other three — read it alongside how many copies were bought, not on its own.
| Colour | Copies bought | Credits spent | Credits earned | Net | ROI |
|---|
Cards
Click a column to sort. Earned ranks raw income, which flatters cheap cards bought early; per round owned is the fair comparison, and ROI is what a card returned for what it cost.
| Card | Colour | Faction | Bought | Spent | Earned | Net | ROI | Per round owned | Avg buy round |
|---|
Worst return on investment
The cards that gave back least for what they cost, and the cards nobody bought at all.
Lowest ROI
| Card | Bought | Spent | Earned | ROI |
|---|
Never bought
In the market, available every game, and chosen by nobody. Usually a stronger balance signal than a bad ROI.
Landmarks
Winning requires every landmark, so "win rate by landmark owned" would be meaningless. What distinguishes players is order and timing: which one they finish first, and how early.
| Landmark | Completions | Avg round | Earliest | Opened with | Opener win rate | Credits spent |
|---|
At the table
Steal ledger
Credits taken from others, and lost to them, via red and purple.
| Player | Stolen | Lost | Net |
|---|
Turn order
Whether the seat you sit in decides anything.
| Seat | Games | Wins | Win rate |
|---|
Human vs computer
| Controller | Seats | Wins | Win rate |
|---|
Dice economy
How often each dice count is chosen, and which totals actually come up. A total that never appears is a card activation value nobody can reach.